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StoryHarp Kurtz-Fernhout Software
Developers of custom software and educational simulations.
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StoryHarp & IF
StoryHarp & Java

Editing worlds

StoryHarp uses two types of files: world files (*.wld) and session files (*.ses). A world file describes an audioventure using a set of rules. A session file stores how far a player has progressed in a particular audioventure.

To edit world files you use the StoryHarp world editor. The editor is accessed from the Development | World Editor menu item in the player window.

Under no circumstances are you licensed to distribute any output or data files created using an unregistered copy of StoryHarp. See the license for details.

The parts of the rule editor are:

table is accessed by clicking on the Table tab. It shows all the rules in the open world.

gif/storyharp00090000.gif The
map is accessed by clicking on the Map tab. It shows all the contexts (and commands if Options | Show Commands in Map is turned on) in the open world. Lines with arrows show you how you can move from one context to another.

gif/storyharp00090000.gif The
browser accessed by clicking on the Browser tab. It helps you navigate through the rules by categorizing them based on their contents.

gif/storyharp00090000.gif The button bar has shortcut buttons for some menu items. You can hide it by unchecking Options | Show Button Bar.

gif/storyharp00090000.gif The
rule editor panel is where you can edit the selected rule. You can hide it by unchecking Options | Show Rule Editor.

You can also
change preferences for the world editor using Edit | Editor Preferences.

All of the help topics referring to editing worlds assume you have brought up the rule editor window. All menu items referred in these topics are in the rule editor window, unless specifically mentioned as belonging to the player window.

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Updated: March 10, 1999. Questions/comments on site to
Copyright © 1998, 1999 Paul D. Fernhout & Cynthia F. Kurtz.