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StoryHarp Kurtz-Fernhout Software
Developers of custom software and educational simulations.
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StoryHarp & IF
StoryHarp & Java

Organizing rules in the map

The map provides a graphical overview of all the contexts and commands in a world.


A simple map

gif/storyharp00090000.gif Each rule is represented in the map by its command and a line or two lines that connect the command to its context and to the context the command moves the focus to (if the rule contains a move).

gif/storyharp00090000.gif Contexts are shown in one color and commands in another. The default colors are black for contexts and blue for commands. You can change these colors using Edit | Editor Preferences.

Moves are indicated by arrows leading from commands to the context to which the move goes.

gif/storyharp00090000.gif Selected items are highlighted with a yellow box.

gif/storyharp00090000.gif The command for the rule shown in the rule editor panel below is written in bold letters.

gif/storyharp00090000.gif In the example above, the rule with the
go inside command is selected in the rule editor panel, and the house context is selected in the map.

Using the map:

gif/chiclet.gif Selecting commands and contexts in the map

gif/chiclet.gif Moving map items

gif/chiclet.gif Changing map options

gif/chiclet.gif Dragging text from the map to the rule editor panel

See also:

Reordering and reviewing rules in the table

Comparing rules and debugging in the browser

Debugging with the variables list

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Updated: March 10, 1999. Questions/comments on site to
Copyright © 1998, 1999 Paul D. Fernhout & Cynthia F. Kurtz.