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These planning pages (circa 1999) are kept here for reference. The ongoing project is now here.
These prototype screen layouts give a general sense of what interactions
with the repository might be like. We are also working on a Python CGI
prototype to begin to design the system.
=============== RECIPE INPUT FORM ================
Recipes are entered using a form with these fields:
Recipe Name
Ex: Cynthia's 2 cm X 10 cm Aluminum Bolts
Produces:
Item Quantity Unit* Wear FailureProbability**
Ex. "Aluminum Bolt 2 cm X 10 cm" 10 item 0 0.01
Ex. "Aluminum chips" 0.63 Kg 0 0
Consumes:
Item Quantity Unit Wear FailureProbability
Ex. "Aluminum dowel 4cm diam" 105 cm 0 0
Ex. "Machine oil" 0.002 Kg 0 0
Ex. Electricity 0.02 Kwh 0 0
Uses (as tool or catalyst)
Item Quantity Unit Wear FailureProbability
Ex. Lathe 1 item 0.0001 0.00001
Ex. "Aluminum cutting bit" 1 item 0.01 0.0001
Ex. "CNC program" 1 item 0 0
Directions:
A Large free form text field
Ex. Place the aluminum dowel stock in the lathe and activate the CNC
program. Wait five minutes. Remove bolts. Clean machine of aluminum
chips.
Effort:
ProcessingTime HumanInvolvementPercent NumberOfPeopleRequired
Ex. 5 minutes 20% 1
Author:
Name Affiliation Email FlagIfWantNotificationIfRecipeChanged
"Cynthia Kurtz" "Kurtz-Fernhout Software" userid@domain.com Y
* Items may also need mass specified if not derivable from unit.
** Wear is a fraction of 1.00; at which point the item certainly fails.
Failure probability is per recipe use and is independent of wear (it
could be made a function of wear instead). Wear and failure are
essential to capturing the need for maintenance recipes. Maintenance
recipes (i.e. "lathe construction") address the need to repair or
replace tools and infrastructure as they wear out or fail. In most space
missions so far, the emphasis is on equipment that uses components where
failure is unlikely because of testing and high quality, or where failed
components are replaced by spares, or where the failure of components
and resulting decreased capacity is simply tolerated for the mission
duration. Recording failure probabilities and showing the consequences
in habitat simulations is essential for contest designers to gain
insight into the issues surrounding maintaining and duplicating a space
habitat using just asteroidal ore and sunlight, and thus leading to a
focus of minimizing the need for tools continually supplied from earth
("vitamins").
=================== RECIPE MANAGEMENT OPTIONS =============
The system relies on the users (and administrators) to be self-policing.
The hope is that a very large fraction of the interactions with the
database will be non-malicious and accurate. The tendency towards system
failure from malice or inaccuracy is hopefully offset by people undoing
the effects of such with these management options. Of course these
management options themselves can be used poorly too.
Recipes can be managed by anyone using these options.
Please select an option for managing this recipe:
Great recipe -- applause email to author
Tested recipe and it worked -- noted
Inaccurate recipe - delete, note, or fix
Incorrectly categorized (ex. "phaser" labeled as real) -- recategorize
Dangerous recipe (ex. poison) -- delete
Offensive recipe (ex. profanity) -- delete
Test recipe -- delete
Deleted items are immediately hidden and moved to a cache for review by
the administrator.
Modifying author information:
Name Affiliation Email FlagIfWantNotificationIfRecipeChanged
=================== ITEM SEARCH FORM ===================
Recipes that involve NameOfItem
Ex. Recipes that involve "2 cm X 10 cm Aluminum Bolts"
Produce:
Ex. Cynthia's 2 cm X 10 cm Aluminum Bolts
Consume:
Ex. Airlock door frame (real)
Ex. Communications tower (real)
Ex. Service Robot (sci-fi)
Use at tool/catalyst:
Ex. No recipes use bolts as a tool or catalyst
>>SEARCH ON ANOTHER ITEM<<<<
=============== SPACE HABITAT SIMULATOR ================
This is a very simple non-graphical simulation. Future versions would
ideally allow you to map out process paths as a two or
three dimensional map and watch the movements of materials.
Active Recipes & Priority*:
Bolt manufacturing 3
Mirror fabrication 1
Oxygen production 1
Ore separation 1
Lettuce production 2
Choose Recipes and Priorities >>CHOOSE<<
* Priority relates to how many times a recipe is made during one
simulation run.
Current simulation state:
Items quantity average wear
Bolts 56 items = 5 Kg 0.01
Mylar Mirrors 12 ha = 19 Kg 0.20
Mining machinery 1 item = 1000Kg 0.95
Oxygen 234 Kg
Ore 1267 Kg
Li 2 Kg
Si 12 Kg
Al 56 Kg
H20 15 Kg
Slag 891 Kg
Lettuce 45 Kg
Lettuce producer 3 items = 300 Kg 0.05
Lettuce producer
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